Programs MS INNOVATIVE TECHNOLOGIES IN LEARNING

MS INNOVATIVE TECHNOLOGIES IN LEARNING

This newly started graduate programme will provide a design space for mixing and matching of diverse disciplines and research areas thus creating disruptive technologies at the innovative edge of psychology, information technology, graphic design, storytelling, and drama. It will provide a practical forum to look beyond the obvious, to ask questions not yet asked and to provide innovative solutions that could dramatically improve the way people learn - not only for those who go to a school but also those who cannot attend a conventional school. Educational innovation, driven by a need for continuing education in the labor force, is transforming the global industrial landscape. Moreover, this need has also put a lot of stress on producing dynamic and diverse educational entrepreneurs as well as researchers who can steer the next revolution in education. This is the first programme in Pakistan that will address the deficiency of such individuals and aim to create graduates with the ability to “Learn, Think, Apply, Innovate and Educate”.

Unique Features

We have about 5 million adults in Punjab who go to high school, but there are more than 8 million adults who dropout before entering high school. This inequality is becoming more pronounced as times passes. Inequality in education, in opportunities and in financial status of families is linked to disturbing indicators in a society. This is like a time bomb which is ticking not only for the poor but also for the neighbouring rich. The planners have never thought that the poor will never be able to send their children to high school - the school should reach out to their children (at different times) whenever they needed it. Not only the school should reach out, it should provide free textbooks, the required stationery, and more importantly a personalized pedagogy for each learner; fast learners can move swiftly while slow learners are provided additional tools to support their learning. Moreover, we should not forget that the school should only deliver the content needed by the children. The local software industry is swiftly moving towards design of mobile educational applications and games. Currently, there is no pedagogical grounding which can provide a framework for designing interactive applications. The proposed MS programme will enable our graduates to take advantage of the billion-dollar emerging industry dealing with edutainment.  

Program Objectives And Outcomes

 
  • To develop entrepreneurial innovations in educational practice.
  • To evaluate technology’s impact on learning and development.
  • To excel in designing interactive media content and learning applications.

Associated Careers

The objectives of proposed MS in ITL are to develop entrepreneurial innovations in educational practice, to evaluate technology’s impact on learning and development and to excel in designing interactive media content and learning applications. The graduates of this MS programme will be suitable and sought after in the following industry:
  • Interactive textbook design
  • Schools
  • Games and interactive media
  • Online education companies
  • Instructional designer, online training
  • Animation development, children’s, and adults’ educational television network
  • Educational start-ups
  • War games design and development
To apply, visit https://pgadmission.nust.edu.pk 

Course Curriculum

Core Courses
No Code Title Credit Hours Related SDG Pre Requisite Contents
1 ITL-899 MS Thesis 0+6 4
2 ITL-811 Role of Technology in Education 3+0 4
3 ITL-812 Design of Learning Interfaces 3+0 4
4 ITL-804 Learning and Pedagogical Foundations for Education 3+0
5 PSY-808 Applications of Cognitive Science 3+0
Electives Courses
No Code Title Credit Hours Related SDG Pre Requisite Contents
1 CS-822 Data Mining 3+0 9,11
2 CS-861 Advanced Computer Graphics 3+0 8,9
3 CS-871 Machine Learning 3+0 9,11
4 CS-860 Artificial Intelligence 3+0 9
5 CS-866 Information Visualization 3+0 9,13
6 MC-839 Advance Topics in Entertainment Education 3+0
7 AI-853 Advanced Programming in Python 3+0 4,9
8 ITL-802 Universal Design for Learning 3+0 4
9 ITL-821 Innovative Entrepreneurship in Education 3+0 4
10 ITL-813 Design of Games for Learning 3+0 4
11 ITL-831 Advanced Topics in Education (Seminar Course) 3+0 4
12 ITL-822 Quality Online Education 3+0 4
13 ITL-823 Innovative Approaches of Learning in Digital era 3+0 4
14 ITL-824 Digital Information Literacy in STEM 3+0 4
15 ITL-825 Powerful Tools and Technologies for Learning 3+0 4
16 ITL-826 Future of Work Shaping Education 3+0 4
17 CCE-872 Mentoring and Professional Development 3+0 8
18 CS-876 Augmented and Virtual Reality 3+0 9
19 ITL-832 Navigating Pakistan’s Educational Landscape (Seminar Course) 3+0 4
20 ITL-814 Applied AI for Smart Education Systems 3+0
21 ITL-815 Generative AI in Education 3+0
22 ITL-816 Learning Analytics & Educational Data Science 3+0
23 ITL-817 Ubiquitous Technologies for Education 3+0
24 ITL-818 Designing Immersive Learning Environments 3+0
25 ITL-819 Instructional Design 3+0
26 ITL-820 Cognitive Development 3+0
27 ITL-828 Entrepreneurship and Innovation in Educational Technology 3+0
28 ITL-830 Educational Assessment of and for Learning 3+0
29 ITL-833 Education and International Development 3+0
30 ITL-834 Equality, Diversity and Inclusion in Education 3+0
31 ITL-829 Designing and Producing Media for Learning 3+0
32 ITL-835 Pedagogy of the Oppressed: Cultivating Critical Thinking 3+0
33 ITL-836 Mechanisms of Learning and Instructional Design 3+0
General Courses Mandatory
No Code Title Credit Hours Related SDG Pre Requisite Contents
1 HU-131 Understanding of Quran-I 0+1 4,16
2 HU-132 Understanding of Quran-II 0+1 4,16 HU-131
3 HU-136 Introduction to World Religions (for Non-Muslims) 2+0
Additional Courses
No Code Title Credit Hours Related SDG Pre Requisite Contents
1 RM-898 Research Methodology 2+0 4,6,8,9,11,13,16,17
2 SEM/WKSP-897 Seminar / Workshop 1+0 4,5,9,11,16,17
3 HU-138 Optimal Health and Wellness 1+0